Lectures: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13.
Process Scheduling
Following the process memory layout content, this self study module will look at the concept of threads and context switching as part of process scheduling.
(We will return to memory management once more with virtual memory and paging.)
The goal of this module is to explain how context switching works, and to connect the general description to the context switching implementation in the kernel you use in your lab assignments.
At the end of this module, you should be able to:
- state specific examples of information contained in process context and thread context,
- categorize given examples of program state as belonging to process context or thread context,
- describe the approach to handling context switch operation for given examples of program state,
- explain given code of thread context switch operations for common processor architectures,
- discuss the implications of common choices of scheduling quantum on system behavior,
- discuss the implications of basic scheduling strategies on system behavior.
Why ?
Essentially, our ultimate goal is running multiple programs concurrently. This is done both for application specific purposes (for example, we want a desktop computer to be able to both play music on the background and run a text editing software on the foreground) and for efficiency (for example, we want a server computer to continuously utilize all available processors to provide services).
With Multiple Processors
Certain types of computer hardware lend themselves to straightforward concurrent program execution. These are especially the shared memory multiprocessor systems, where multiple processors are connected to the same physical memory in a way that makes the individual processors reasonably equivalent from the program execution perspective.
(We are generalizing here, to avoid touching on the nitty gritty details of specific hardware architectures.)
With this hardware, the operating system can simply load multiple programs into memory, use virtual memory management to provide each program with separate address space, and run each program on one of the available processors. The programs then execute truly concurrently.
But what if we have more programs to run than processors to run them on ?
With Context Switching
Context switching makes it possible to run multiple programs concurrently even when we do not have multiple processors, or when we do not have as many processors as we have programs that can run. The idea is quite simple - assuming we can save and load the state of a running program, we can let the programs take turns on the processor, with each program loading its last state, running for a while, then saving its state and letting another program run.
The act of saving the state of one program and loading the state of another is called context switching.
Context switching was described in Arpaci-Dusseau Section 6 Limited Direct Execution, which was part of the self study for the very first lecture. You may want to refresh your memory by looking at the subsection dedicated to switching between processes.
How ?
To understand context switching in more detail, we will first look at what exactly is the process context, or, the state of the program that is being switched.
Process Context Elements
A running program essentially consists of the code and the state that the code manipulates. Part of that state is in memory (all the variables on the stack and the heap and so on), part is in the processor registers, and part can be in the operating system state or in the devices (but we will assume that the operating system handles the devices and therefore we do not care about the device state here).
In principle, switching from one running program to another would require switching all three parts of the state (state in the program memory, state in the processor registers, state in the operating system memory). Each of the three is handled differently:
-
State in the program memory can be quite large, therefore copying it would take too long and make context switching too slow. What is done instead is this part of the state is left as is, and virtual memory management is used to prevent other programs from interfering with it (usually the address mapping is configured so that the entire virtual address space of the process is replaced by another, pointing to different physical memory addresses).
-
State in the processor registers is relatively small (typically few hundred bytes) and easily accessed. The context switching implementation can simply save all register values to memory.
-
State in the operating system memory does not need to be switched because the operating system knows what process it is associated with.
[Q] Consider the following program:
#include <fcntl.h>
#include <unistd.h>
void main (void) {
int file = open ("filename", 0);
char data [1234];
int size = read (file, data, sizeof (data));
// Location X
close (file);
}
Assume we need to perform context switch at location X. What would be the state in the program memory, the state in the processor registers, and the state in the operating system memory, for this program ? If you can think of more items, it is enough to just give one of each type.
Process Preemption
Often, there are many points in program execution where context switching will obviously happen. This includes especially any blocking I/O operations - when the program asks the operating system to perform an I/O operation and needs to wait for the result, the operating system will simply context switch to another program that can run in the meantime.
Sometimes, however, the program might continue running without calling the operating system. To preserve the illusion of concurrent execution, the operating system must preempt the program execution and context switch. Usually, this is done by defining a quantum of time that the program can run and programming the system hardware to generate an interrupt once that quantum expires. The operating system will handle the interrupt and perform a context switch as needed.
[Q] Assume the system has a single processor and three processes that can run for quite some time without requesting any blocking operation. How often do you think should the operating system context switch between the programs ? Give your answer as a suggested quantum length.
Hint ...
We want the illusion of concurrent execution to hold, but we do not want to context switch too often to keep relative context switch overhead low.
Threads
Until now, we were only concerned with running multiple isolated programs. But what if we have multiple processors but only one program to run, are all but one processor bound to stay idle ?
A possible answer to this situation is the introduction of threads. Threads can be imagined as virtual processors executing (possibly different parts of) our program. Each thread has its own stack, but shares the address space with the other threads of the same process, making it (relatively) easy to distribute work over the shared data to multiple processors.
Read about threads in Arpaci-Dusseau Section 26 Concurrency Introduction,
From the context switching perspective, threads bring an interesting simplification. Since threads share the same address space, context switching between threads belonging to the same process does not have to handle the state in the program memory - it simply stays as is. Also, the operating system resources are often associated with the entire process, rather than individual threads, hence the state in the operating system memory is also not an issue. All that remains is saving and loading processor registers.
[Q] We have suggested context switching between threads of the same process does not care about the program memory. But the program memory contains the stack, which obviously needs to be context switched. How is this apparent contradiction resolved ?
Hint ...
How does a thread know what is the stack address ?
Assignments
In the coming lab assignment, you will implement your own threads. To give you a head start, the following code illustrates how context switching for threads in your kernel works. Below are the relevant parts of the code - they are in assembly and you should not need to modify them in any way, however, it helps to get a general idea of what is happening. Please focus especially on the comments, it is not necessary to understand every single instruction.
(You will also get the code in the source files of the project assignment.)
The code below is a little bit different from that in Arpaci-Dusseau Section 6 Limited Direct Execution in that it performs a cooperative context switch. A cooperative context switch is called explicitly from the thread that wishes to relinquish the processor, and therefore only needs to preserve registers that a regular function call would be expected to preserve. In contrast, Arpaci-Dusseau Section 6 Limited Direct Execution describes a preemptive context switch, which is performed during interrupt handling and preserves all registers.
Variant for MIPS
First, the context switch itself (the CONTEXT_SAVE_GENERAL_REGISTERS
and CONTEXT_LOAD_GENERAL_REGISTERS
statements are macros
whose implementation follows later):
/*
* void cpu_switch_context(
* context_t * a0_this_context,
* context_t * a1_next_context
* )
*
* Switches processor to another context. The first argument points to
* `this` context - the context structure where the current state of
* the CPU will be stored. The second argument points to the `next`
* context - the context structure from which the state of the CPU
* will be restored to resume execution.
*
* The MIPS ABI only guarantees that the $s0-$s7 registers, along with
* $gp, $fp, $sp, and $ra, are saved across function calls. Because
* this function is called cooperatively, only these registers
* are preserved in the `context_t` structure.
*/
.globl cpu_switch_context
.ent cpu_switch_context
cpu_switch_context:
/*
* Save the general-purpose registers into the `context_t`
* structure pointed to by `a0_this_context`.
*/
CONTEXT_SAVE_GENERAL_REGISTERS $a0
/*
* Load the general-purpose registers from the `context_t`
* structure pointed to by `a1_next_context`. The `$a1` register
* is not restored because we need to use it as a base register.
* Note that this switches to another stack !
*/
CONTEXT_LOAD_GENERAL_REGISTERS $a1
/*
* Return to the caller. The extra `nop` instruction is present
* because the processor executes one extra instruction after
* each jump in what is called the branch delay slot.
*/
j $ra
nop
.end cpu_switch_context
Now the definition of the macros and the data structure used to hold the state:
#ifndef __ASSEMBLER__
#include <types.h>
/**
* CPU context
*
* This context structure is used for switching between threads in the
* kernel. We could save all the registers, but most of them have been
* already saved on the stack by the compiler.
*
* From the perspective of the C compiler, context switch is just a
* function call, so if the compiler wants to preserve registers other
* than those listed, it must save them on the stack before the call.
*/
typedef struct {
// Callee-saved temporaries ($s0-$s7).
unative_t s0;
unative_t s1;
unative_t s2;
unative_t s3;
unative_t s4;
unative_t s5;
unative_t s6;
unative_t s7;
// Other callee-saved registers.
unative_t gp;
unative_t sp;
unative_t fp;
unative_t ra;
} context_t;
void cpu_switch_context(context_t* this_context, context_t* next_context);
#else
/*
* The register offsets MUST match the `context_t` structure.
*/
.set CONTEXT_S0_OFFSET, 0*4
.set CONTEXT_S1_OFFSET, 1*4
.set CONTEXT_S2_OFFSET, 2*4
.set CONTEXT_S3_OFFSET, 3*4
.set CONTEXT_S4_OFFSET, 4*4
.set CONTEXT_S5_OFFSET, 5*4
.set CONTEXT_S6_OFFSET, 6*4
.set CONTEXT_S7_OFFSET, 7*4
.set CONTEXT_GP_OFFSET, 8*4
.set CONTEXT_SP_OFFSET, 9*4
.set CONTEXT_FP_OFFSET, 10*4
.set CONTEXT_RA_OFFSET, 11*4
/*
* The `CONTEXT_SAVE_GENERAL_REGISTERS` macro stores general registers
* into the `context_t` structure. The macro can be used with any
* general purpose register (no registers are destroyed).
*/
.macro CONTEXT_SAVE_GENERAL_REGISTERS base
.set push
.set noreorder
.set nomacro
sw $s0, CONTEXT_S0_OFFSET(\base)
sw $s1, CONTEXT_S1_OFFSET(\base)
sw $s2, CONTEXT_S2_OFFSET(\base)
sw $s3, CONTEXT_S3_OFFSET(\base)
sw $s4, CONTEXT_S4_OFFSET(\base)
sw $s5, CONTEXT_S5_OFFSET(\base)
sw $s6, CONTEXT_S6_OFFSET(\base)
sw $s7, CONTEXT_S7_OFFSET(\base)
sw $gp, CONTEXT_GP_OFFSET(\base)
sw $fp, CONTEXT_FP_OFFSET(\base)
sw $ra, CONTEXT_RA_OFFSET(\base)
sw $sp, CONTEXT_SP_OFFSET(\base)
.set pop
.endm CONTEXT_SAVE_GENERAL_REGISTERS
/*
* The `CONTEXT_LOAD_GENERAL_REGISTERS` macro loads general registers from
* the `context_t` structure. The macro `\base` parameter should be a register
* that is different from the registers being restored. The `$sp` register is
* an exception, because it is restored last (on purpose).
*
* When using the `$k0` and `$k1` registers, the interrupts MUST be disabled to
* ensure that the code cannot be interrupted (and the contents of the `$k0`
* and `$k1` registers destroyed).
*
* Also keep in mind that the macro restores the stack pointer,
* which means that it will switch to another stack.
*/
.macro CONTEXT_LOAD_GENERAL_REGISTERS base
.set push
.set noreorder
.set nomacro
lw $s0, CONTEXT_S0_OFFSET(\base)
lw $s1, CONTEXT_S1_OFFSET(\base)
lw $s2, CONTEXT_S2_OFFSET(\base)
lw $s3, CONTEXT_S3_OFFSET(\base)
lw $s4, CONTEXT_S4_OFFSET(\base)
lw $s5, CONTEXT_S5_OFFSET(\base)
lw $s6, CONTEXT_S6_OFFSET(\base)
lw $s7, CONTEXT_S7_OFFSET(\base)
lw $gp, CONTEXT_GP_OFFSET(\base)
lw $fp, CONTEXT_FP_OFFSET(\base)
lw $ra, CONTEXT_RA_OFFSET(\base)
lw $sp, CONTEXT_SP_OFFSET(\base)
.set pop
.endm CONTEXT_LOAD_GENERAL_REGISTERS
#endif
Variant for RISC-V
First, the context switch itself (the CONTEXT_SAVE_GENERAL_REGISTERS
and CONTEXT_LOAD_GENERAL_REGISTERS
statements are macros
whose implementation follows later):
/*
* void cpu_switch_context(
* context_t * a0_this_context,
* context_t * a1_next_context
* )
*
* Switches processor to another context. The first argument points to
* `this` context - the context structure where the current state of
* the CPU will be stored. The second argument points to the `next`
* context - the context structure from which the state of the CPU
* will be restored to resume execution.
*
* The RISC-V ABI only guarantees that the $s0-$s11 registers, along with
* $sp and $ra, are saved across function calls. Because this function
* is called cooperatively, only these registers are preserved
* in the `context_t` structure.
*/
.globl cpu_switch_context
.ent cpu_switch_context
cpu_switch_context:
/*
* Save the general-purpose registers into the `context_t`
* structure pointed to by `a0_this_context`.
*/
CONTEXT_SAVE_GENERAL_REGISTERS $a0
/*
* Load the general-purpose registers from the `context_t`
* structure pointed to by `a1_next_context`. The `$a1` register
* is not restored because we need to use it as a base register.
* Note that this switches to another stack !
*/
CONTEXT_LOAD_GENERAL_REGISTERS $a1
ret
.end cpu_switch_context
Now the definition of the macros and the data structure used to hold the state:
#ifndef __ASSEMBLER__
#include <types.h>
/**
* CPU context
*
* This context structure is used for switching between threads in the
* kernel. We could save all the registers, but most of them have been
* already saved on the stack by the compiler.
*
* From the perspective of the C compiler, context switch is just a
* function call, so if the compiler wants to preserve registers other
* than those listed, it must save them on the stack before the call.
*/
typedef struct {
// Callee-saved temporaries ($s0-$s11).
unative_t s0;
unative_t s1;
unative_t s2;
unative_t s3;
unative_t s4;
unative_t s5;
unative_t s6;
unative_t s7;
unative_t s8;
unative_t s9;
unative_t s10;
unative_t s11;
// Other callee-saved registers.
unative_t sp;
unative_t ra;
} context_t;
void cpu_switch_context(context_t* this_context, context_t* next_context);
#else
/*
* The register offsets MUST match the `context_t` structure.
*/
.set CONTEXT_S0_OFFSET, 0*4
.set CONTEXT_S1_OFFSET, 1*4
.set CONTEXT_S2_OFFSET, 2*4
.set CONTEXT_S3_OFFSET, 3*4
.set CONTEXT_S4_OFFSET, 4*4
.set CONTEXT_S5_OFFSET, 5*4
.set CONTEXT_S6_OFFSET, 6*4
.set CONTEXT_S7_OFFSET, 7*4
.set CONTEXT_S8_OFFSET, 8*4
.set CONTEXT_S9_OFFSET, 9*4
.set CONTEXT_S10_OFFSET, 10*4
.set CONTEXT_S11_OFFSET, 11*4
.set CONTEXT_SP_OFFSET, 12*4
.set CONTEXT_RA_OFFSET, 13*4
/*
* The `CONTEXT_SAVE_GENERAL_REGISTERS` macro stores general registers
* into the `context_t` structure. The macro can be used with any
* general purpose register (no registers are destroyed).
*/
.macro CONTEXT_SAVE_GENERAL_REGISTERS base
sw s0, CONTEXT_S0_OFFSET(\base)
sw s1, CONTEXT_S1_OFFSET(\base)
sw s2, CONTEXT_S2_OFFSET(\base)
sw s3, CONTEXT_S3_OFFSET(\base)
sw s4, CONTEXT_S4_OFFSET(\base)
sw s5, CONTEXT_S5_OFFSET(\base)
sw s6, CONTEXT_S6_OFFSET(\base)
sw s7, CONTEXT_S7_OFFSET(\base)
sw s8, CONTEXT_S8_OFFSET(\base)
sw s9, CONTEXT_S9_OFFSET(\base)
sw s10, CONTEXT_S10_OFFSET(\base)
sw s11, CONTEXT_S11_OFFSET(\base)
sw ra, CONTEXT_RA_OFFSET(\base)
sw sp, CONTEXT_SP_OFFSET(\base)
.endm CONTEXT_SAVE_GENERAL_REGISTERS
/*
* The `CONTEXT_LOAD_GENERAL_REGISTERS` macro loads general registers from
* the `context_t` structure. The macro `\base` parameter should be a register
* that is different from the registers being restored. The `$sp` register is
* an exception, because it is restored last (on purpose).
*
* Also keep in mind that the macro restores the stack pointer,
* which means that it will switch to another stack.
*/
.macro CONTEXT_LOAD_GENERAL_REGISTERS base
lw s0, CONTEXT_S0_OFFSET(\base)
lw s1, CONTEXT_S1_OFFSET(\base)
lw s2, CONTEXT_S2_OFFSET(\base)
lw s3, CONTEXT_S3_OFFSET(\base)
lw s4, CONTEXT_S4_OFFSET(\base)
lw s5, CONTEXT_S5_OFFSET(\base)
lw s6, CONTEXT_S6_OFFSET(\base)
lw s7, CONTEXT_S7_OFFSET(\base)
lw s8, CONTEXT_S8_OFFSET(\base)
lw s9, CONTEXT_S9_OFFSET(\base)
lw s10, CONTEXT_S10_OFFSET(\base)
lw s11, CONTEXT_S11_OFFSET(\base)
lw ra, CONTEXT_RA_OFFSET(\base)
lw sp, CONTEXT_SP_OFFSET(\base)
.endm CONTEXT_LOAD_GENERAL_REGISTERS
#endif
If you have persisted until here, congratulations ! Do not worry too much if some details of the code are not clear, a general impression is enough. We will walk through the code again later.
[Q] The cpu_switch_context
function takes two arguments.
One is the “output” data structure used to save the current context into,
the other is the “input” data structure used to load the new context from.
What is the size of these structures, in bytes ?
(Size is useful to give you some idea of how much work it is to context switch between threads.)
[Q] An earlier question asked how stack is handled when context switching between threads. Can you identify the location in this context switch code that handles the stack ?
Eager For More ?
Want to delve into the topic beyond the standard module content ? We’ve got you covered !
- List of registers to see what gets saved and restored at context switch ?
- More examples of context switch code ?
- More information on context switch in Linux ?
- Thread local storage ?
More self test questions ? We have a few of these too !
[Q] In the environment of your MIPS kernel programming assignments, we took a simple program that launches two threads and dumps the processor registers as the first thing each thread does. This is the output:
== KERNEL TEST thread/fairness ==
<msim> Alert: XRD: Register dump
processor 0
0 0 at 0 v0 ffffffff80001960 v1 0 a0 0
a1 0 a2 0 a3 0 t0 0 t1 0
t2 0 t3 0 t4 0 t5 0 t6 0
t7 0 s0 0 s1 0 s2 0 s3 0
s4 0 s5 0 s6 0 s7 0 t8 0
t9 0 k0 ffffffff80003acc k1 ff01 gp ffffffff80000000 sp ffffffff80004b34
fp 0 ra ffffffff800017d8 pc ffffffff80001970 lo 0 hi 0
<msim> Alert: XRD: Register dump
processor 0
0 0 at 0 v0 ffffffff80001900 v1 0 a0 0
a1 0 a2 0 a3 0 t0 0 t1 0
t2 0 t3 0 t4 0 t5 0 t6 0
t7 0 s0 0 s1 0 s2 0 s3 0
s4 0 s5 0 s6 0 s7 0 t8 0
t9 0 k0 ffffffff80004bcc k1 ff01 gp ffffffff80000000 sp ffffffff80005c34
fp 0 ra ffffffff800017d8 pc ffffffff80001910 lo 0 hi 0
Test finished.
If you know that all our threads reserve a memory block of the same size for their stacks, what would be the upper bound on that size (judging from the dump) ?
Hint ...
The
$sp
register points at the current top of the stack of each thread. If the two threads were launched one after the other, chances are the blocks for their stacks are next to each other too.